Antistar back in production

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Happy New Year 2017

Last year (September) Antistar went back into production.

I created a group: Re-Antistar

Antistar is being re-created in Unity3D. Target platforms:

- PC/Mac
- iOS
- HTC vive and/or Gear VR

So far we have
- Produced a sketch replicating the original game. Main benefit is having simple code implementing essential interactions.
- Re-made 85% of the characters and animations (but many will need additional touch ups)

If you are interested (to follow progress or contribute) please join the group and I will add you as members.

It would be too long and maybe not so useful to explain why I choose to pick this up now. Apple put down the original game which is not awesome, but not the main reason.
May be worth noting that anything done after I put the Antistar re-do/sequels aside was because I needed a huge breather. 7 years later, however, the outlook is good.

This group will not be updated with images/posts as I like to keep it well organized for Project Spectral, which may go back into production in 2018~2019.
© 2017 - 2024 Anime3D-SFX
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