ShopDreamUp AI ArtDreamUp
Deviation Actions
Our group gallery is the tip of an iceberg.
I started encouraging our contributors to create a page (for example, on DA) where we can list our contributions and indicate the time we spend on them.
This journal includes the list of contributors partaking the % scheme. Other contributors will be/are listed somewhere else.
_________________________________
betasector
Sector created many, many hard surfaces for us. No, wait he also modelled creatures and designed levels.
You can find his time report here betasector.deviantart.com/jour… .
blu-ion
Created the wabbit, a very shy creature never published here (although, Rettie rigged and animated it!)
Created concept art for Kagami, and will probably create 2D illustrations for the background story.
eelstork
I think I'm in charge of keeping Kagami pretty. I also develop/refine creature concepts and, I'm kind of in charge of the visual style/colours... mmh I think I've done 2-4 rigs so far (etc etc etc). Okay, I got a Spectral folder in my gallery: eelstork.deviantart.com/galler…
I don't earn % on artwork. I get my % for other things I do, like product concept / story, engine/game programming, interaction design and monitoring the market ( like, playing lots of iOS : P games although I stopped of late ).
Miamelly
Created a concept for the burrows; preparing a level map for the same (as in, the burrows!).
Mig26
Although few have ever seen it. Mig designed several buildings for the Sun City High School ( aka SCHS ), including interiors. He also designed the school underground and the sewers, and even animated a kitten for us!
Mig's contributions: mig26.deviantart.com/journal/M… - all neat and easy to read.
AstralNoumenon
Created Kagami's diary in collaboration with one of our freelancers.
jylhis
Created several pieces, including a harbour construction kit, houses for the suburbs and a fairly comprehensive design for the Grand square.
[I think his time is in my spreadsheet, will check later]
Random223
Creating artwork for the GUI and maybe doing over stuff...
Raikita
Rai is our creature animator.
You can see her contributions listed here: fav.me/d5fuhuu ... Oh wait actually Rai includes an entry in one and every of her journals, even featuring our logo and a breakdown of her contributions.
[So, we need a page listing all of Rais' contributions in one place.]
BUT, note in passing that her approach to listing contributions encourages deviants to visit our group and discover our work. So cool!
Rettosukero
Rettie is mostly in charge of animating Kagami. Her contributions are listed here, although, this page looks rather incomplete: fav.me/d5ioxev
SomeKindaFan
Dasha has been supporting our project for almost a year, by researching and providing reference material, and also did a writeup for the burrows/forest/shrine level.
sur-mata
Joel created the cave concepts (2D).
sketcher-taku
Created a rig and a base model for some rabid dog.
_________________________________
I will help everybody create/complete their page in preparation for the next count-up.
[THIS PAGE MAY BE INCOMPLETE, I'M WORKING ON IT!]
I started encouraging our contributors to create a page (for example, on DA) where we can list our contributions and indicate the time we spend on them.
This journal includes the list of contributors partaking the % scheme. Other contributors will be/are listed somewhere else.
_________________________________
betasector
Sector created many, many hard surfaces for us. No, wait he also modelled creatures and designed levels.
You can find his time report here betasector.deviantart.com/jour… .
blu-ion
Created the wabbit, a very shy creature never published here (although, Rettie rigged and animated it!)
Created concept art for Kagami, and will probably create 2D illustrations for the background story.
eelstork
I think I'm in charge of keeping Kagami pretty. I also develop/refine creature concepts and, I'm kind of in charge of the visual style/colours... mmh I think I've done 2-4 rigs so far (etc etc etc). Okay, I got a Spectral folder in my gallery: eelstork.deviantart.com/galler…
I don't earn % on artwork. I get my % for other things I do, like product concept / story, engine/game programming, interaction design and monitoring the market ( like, playing lots of iOS : P games although I stopped of late ).
Miamelly
Created a concept for the burrows; preparing a level map for the same (as in, the burrows!).
Mig26
Although few have ever seen it. Mig designed several buildings for the Sun City High School ( aka SCHS ), including interiors. He also designed the school underground and the sewers, and even animated a kitten for us!
Mig's contributions: mig26.deviantart.com/journal/M… - all neat and easy to read.
AstralNoumenon
Created Kagami's diary in collaboration with one of our freelancers.
jylhis
Created several pieces, including a harbour construction kit, houses for the suburbs and a fairly comprehensive design for the Grand square.
[I think his time is in my spreadsheet, will check later]
Random223
Creating artwork for the GUI and maybe doing over stuff...
Raikita
Rai is our creature animator.
You can see her contributions listed here: fav.me/d5fuhuu ... Oh wait actually Rai includes an entry in one and every of her journals, even featuring our logo and a breakdown of her contributions.
[So, we need a page listing all of Rais' contributions in one place.]
BUT, note in passing that her approach to listing contributions encourages deviants to visit our group and discover our work. So cool!
Rettosukero
Rettie is mostly in charge of animating Kagami. Her contributions are listed here, although, this page looks rather incomplete: fav.me/d5ioxev
SomeKindaFan
Dasha has been supporting our project for almost a year, by researching and providing reference material, and also did a writeup for the burrows/forest/shrine level.
sur-mata
Joel created the cave concepts (2D).
sketcher-taku
Created a rig and a base model for some rabid dog.
_________________________________
I will help everybody create/complete their page in preparation for the next count-up.
[THIS PAGE MAY BE INCOMPLETE, I'M WORKING ON IT!]
Antistar back in production
Happy New Year 2017
Last year (September) Antistar went back into production.
I created a group: Re-Antistar (https://www.deviantart.com/re-antistar)
Antistar is being re-created in Unity3D. Target platforms:
- PC/Mac
- iOS
- HTC vive and/or Gear VR
So far we have
- Produced a sketch replicating the original game. Main benefit is having simple code implementing essential interactions.
- Re-made 85% of the characters and animations (but many will need additional touch ups)
If you are interested (to follow progress or contribute) please join the group and I will add you as members.
It would be too long and maybe not so useful to explain why I choose to pick this up now. Ap
Test driving Unity 3D
Hello members,
Okay I just thought I would re-write this journal because it was too long, and written in a bit of a rush (the longer I spend on journals, the shorter they get :D )
About unity
So I'm testing driving Unity with a kind of freestyle mini project, more or less following my 'default style' except for some recent interest in the knife tool (Blender's, but also doing "knife related" coding work on the side) which is making stuff look a bit lo-poly.
:thumb462206548:
https://www.youtube.com/watch?v=5TQs-bMUPhU
I thought our game framework was getting old. Since I wanted to go back to something "more third person, more 3D", closer
Updating and Texturing Antistar
Hi guys,
The main thing on the day's order is that we will, indeed, update Antistar this spring / summer.
We're currently experimenting with baking and diffuse maps, also as part of the ongoing Game Degree Zero project.
For the Antistar update I'll need help with the following:
- Modelling ( it's likely that we're redoing the whole thing, but not in altogether different style)
- Animation ( first iteration wasn't great all needs to be updated )
- Texturing - I would feel a lot safer if we have 2-3 people to help.
- Music - I'm thinking about Joel Carli, if you are reading this.
If you have significant availability between now and end of
No April fools
Hi team!
- The Strain is now updated, under a new name: Darwin's Nightmare.
- We are preparing an update to Game Degree Zero
- As I may have mentioned earlier, it is very likely that Antistar 3D: Rising will be updated this year, before we resume work on Project Spectral.
- Game Degree Zero and Project Spectral are announced on TA (probably the biggest iPhone game forum)
To encourage players to try "The Strain", both this title and Antistar are now on sale.
I'll be in touch with several of our team members for help with content creation and marketing.
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Comments6
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does what mean I should do something for all those drawings I did?
and a page? like a new account or something?
and a page? like a new account or something?